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All of this should be done in a while loop or, more preferably, a RunService.RenderStepped event.Are you tired of missing your shots and getting killed in your favorite games? Then it’s time to up your game with the best Roblox aimbot available – and the best part? It’s totally free! You want to set the Camera.CFrame to the Position of your character, rotate the camera in the correct direction, then cframe again to offset the camera to where it’s above and behind your head. You can use to get the position of the Mouse in 3D space, then do some math to get the closest one to your Mouse.īTW, you can get the mouse using :GetMouse(). Looks like you want the player closest to your Mouse. Who do you want to target? You want to get their Player.Character model and then from there, save a reference to one of their body parts so you can use below. You can change it back to "Custom" once you are done with your lock mode. Once you do this, you have complete control over the Camera, which means you must now code the behavior of the Camera manually. It’s possible, but would not necessarily consider this trivial.įirst, you must set the Camera.CameraType to "Scriptable". If you need to understand better, I will mark where I changed the CFrame of the camera.ĮDIT: I started writing this before I saw 's reply. So to summarize it, set the position of the camera as the position of the camera (to not glitch it) and the rotation to where the enemies player’s position is (I added it so it would locate the closest enemy). = CFrame.new(pos, charpos) -I changed the CFrame right here.

Lastmagnitude = (charpos - playerpos).Magnitude If (charpos - playerpos).Magnitude < lastmagnitude then

Local lastmagnitude = math.huge -just for the startįor i,v in pairs(game.Players:GetPlayers()) do I would do something like this: local player =
