

The face-to-face trading, gambling, and other interactions made Diablo 2 a game that made time investment feel worth it, and because of that there were thousands of gamers who played it for years.Īfter over a year of patches, Diablo 3 still feels like an anti-social experience. game lobbies gave players a sense of freedom when engaging socially, whether it be making a lobby with certain rules, or specifying who should join. Matchmaking simply can’t offer that.

In Diablo 2: Lord of Destruction the ladder system offered competitive play for the hardcore, and built a sense of community. What Diablo 3 needs, and has needed, are social features. Altogether, it offered a lot for its $59.99 price tag, but it was missing some of the keystones of success that made its predecessors so popular qualities that should have been addressed by its first expansion. It launched with four Acts, four difficulties, tons of loot, and five classes. Diablo 3‘s issues were never related to content, though.
